Globebyte Documentation
  • AI Agents for Learning
  • Assess for Learning
    • Creating the Assess Connected App
    • Setting up Assess for Learning
    • Viewing Assessments
    • Assessment Outcomes & Validation
    • Marking
    • Best Practices
  • Tutor for Learning
    • Setting up Tutor
    • Agent Actions
      • Tutor_Mark
      • Tutor_Task
      • Tutor_Criterion
      • Tutor_SenseMaking
      • Tutor_Instruction
    • Topics
      • Tutor_Assessment
      • Tutor_Knowledge
  • Data for Learning
  • Actions for Learning
    • Creating the xAPI Actions Connected App
    • Setting up xAPI Actions
    • Creating your first xAPI Action Flow
    • xAPI Statement Data explorer
      • Metadata
      • xapiActor
      • xapiVerb
        • Verb reference
      • xapiObject
      • authority
      • xapiResult
      • xapiContext
    • Filtering xAPI Statements
    • Viewing xAPI Statements
    • Viewing xAPI Usage
    • Setting a default statement language
    • Error messages and troubleshooting
  • Experience for Learning
    • Setting up xAPI for Salesforce
    • Send xAPI from a Flow
    • Form Action fields
    • Send xAPI from Apex
    • xApiStatement Class reference
      • Actor
      • Verb
      • Object
      • Context
      • Result
      • Authority
      • Version
      • Send methods
    • Logging and defaults
  • Learning Journey Model
    • Introduction
    • Curriculums & Pathways
    • Courses & Modules
    • Pedagogies & Objectives
    • Rubrics & Criteria
    • Learning Resources
    • Assessments & Tasks
    • Learning Groups
    • Step-by-step working example
    • Activity Tracking (Advanced)
    • Additional Pedagogies Reference
    • Best Practices
    • Assess for Learning Integration
    • Data for Learning Integration
    • Object References
      • Learning Curriculum
      • Learning Pathway
      • Learning Course
      • Learning Module
      • Learning Pedagogy
      • Learning Objective
      • Learning Objective Assignment
      • Learning Rubric
      • Learning Rubric Criterion
      • Learning Rubric Model Solution
      • Learning Resource Type
      • Learning Resource
      • Learning Assessment
      • Learning Text Task
      • Learner Text Attempt
      • Learner Text Criterion Score
      • Learning Choice Task
      • Learner Choice Attempt
      • Learner Mark
      • Learning Group
      • Learner Group Membership
      • Learner Activity
      • Learner Activity Instance
      • Learner XAPIStatement
      • Developer Cheat Sheet: Key LDM Objects
  • Globebyte.com
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On this page
  • Additional Pedagogies Reference
  • SOLO Taxonomy (Biggs & Collis)
  • Krathwohl’s Affective Domain
  • Marzano’s New Taxonomy
  • Fink’s Taxonomy of Significant Learning
  • Merrill’s First Principles of Instruction
  • Understanding by Design (UbD)
  • Heinich’s ASSURE Model
  • Bruner’s Spiral Curriculum
  • Conclusion
  1. Learning Journey Model

Additional Pedagogies Reference

Additional Pedagogies Reference

You’ve seen how Bloom’s might drive your objectives. But wait, there’s more! This file introduces alternative (or complementary) frameworks so you can tailor instruction to various educational philosophies.


SOLO Taxonomy (Biggs & Collis)

  • Levels: Prestructural → Unistructural → Multistructural → Relational → Extended Abstract.

  • Focus: Depth of understanding.

  • Sample: “Identify one component of a cell” (Unistructural) → “Predict how changing one cell component affects overall function” (Extended Abstract).


Krathwohl’s Affective Domain

  • Levels: Receiving → Responding → Valuing → Organization → Characterization.

  • Focus: Emotional intelligence and values.

  • Example: “Student consistently advocates for inclusivity” (Characterization).


Marzano’s New Taxonomy

  • Levels: Retrieval, Comprehension, Analysis, Knowledge Utilization, Metacognitive, Self-System.

  • Why: Encourages self-reflection and self-regulation in learning.


Fink’s Taxonomy of Significant Learning

  • Areas: Foundational Knowledge, Application, Integration, Human Dimension, Caring, Learning How to Learn.

  • Goal: Profound, lasting learning experiences that transform a learner’s perspective.


Merrill’s First Principles of Instruction

  • Principles: Activation, Demonstration, Application, Integration.

  • Advantage: Problem-centered approach fosters immediate practical application.


Understanding by Design (UbD)

  • Stages: Identify Desired Results → Determine Acceptable Evidence → Plan Instruction.

  • Backward Design: Start with the end in mind and ensure each activity drives those outcomes.


Heinich’s ASSURE Model

  • Steps: Analyze Learners, State Objectives, Select Media, Utilize Media, Require Learner Participation, Evaluate/Revise.

  • Ideal For: Integrating technology effectively into lessons.


Bruner’s Spiral Curriculum

  • Concept: Revisit topics at increasing levels of complexity.

  • Example: Basic geometry in Grade 2, advanced geometry in Grade 10.


Conclusion

In addition to Bloom’s, you can harness these pedagogies to design more nuanced objectives, especially if your curriculum demands varied learning outcomes (cognitive, affective, or otherwise). Pick the approach that resonates with your teaching style and audience needs!

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Last updated 4 months ago